Tag Archives: android

Android – BLE Scan Example

package com.example.android.bluetoothlegatt;

import android.app.Activity;
import android.app.ListActivity;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.content.Context;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.os.Handler;
import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
import android.widget.ListView;
import android.widget.TextView;
import android.widget.Toast;
import java.util.ArrayList;

public class DeviceScanActivity extends ListActivity {
private LeDeviceListAdapter mLeDeviceListAdapter;
private BluetoothAdapter mBluetoothAdapter;
private boolean mScanning;
private Handler mHandler;

private static final int REQUEST_ENABLE_BT = 1;
// Stops scanning after 10 seconds.
private static final long SCAN_PERIOD = 10000;

@Override
public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    getActionBar().setTitle(R.string.title_devices);
    mHandler = new Handler();

    // Use this check to determine whether BLE is supported on the device.  Then you can
    // selectively disable BLE-related features.
    if (!getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE)) {
        Toast.makeText(this, R.string.ble_not_supported, Toast.LENGTH_SHORT).show();
        finish();
    }
    // Initializes a Bluetooth adapter.  For API level 18 and above, get a reference to
    // BluetoothAdapter through BluetoothManager.
    final BluetoothManager bluetoothManager =
            (BluetoothManager) getSystemService(Context.BLUETOOTH_SERVICE);
    mBluetoothAdapter = bluetoothManager.getAdapter();
    // Checks if Bluetooth is supported on the device.
    if (mBluetoothAdapter == null) {
        Toast.makeText(this, R.string.error_bluetooth_not_supported, Toast.LENGTH_SHORT).show();
        finish();
        return;
    }
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
    getMenuInflater().inflate(R.menu.main, menu);
    if (!mScanning) {
        menu.findItem(R.id.menu_stop).setVisible(false);
        menu.findItem(R.id.menu_scan).setVisible(true);
        menu.findItem(R.id.menu_refresh).setActionView(null);
    } else {
        menu.findItem(R.id.menu_stop).setVisible(true);
        menu.findItem(R.id.menu_scan).setVisible(false);
        menu.findItem(R.id.menu_refresh).setActionView(
                R.layout.actionbar_indeterminate_progress);
    }
    return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
    switch (item.getItemId()) {
        case R.id.menu_scan:
            mLeDeviceListAdapter.clear();
            scanLeDevice(true);
            break;
        case R.id.menu_stop:
            scanLeDevice(false);
            break;
    }
    return true;
}

@Override
protected void onResume() {
    super.onResume();
    // Ensures Bluetooth is enabled on the device.  If Bluetooth is not currently enabled,
    // fire an intent to display a dialog asking the user to grant permission to enable it.
    if (!mBluetoothAdapter.isEnabled()) {
        if (!mBluetoothAdapter.isEnabled()) {
            Intent enableBtIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
            startActivityForResult(enableBtIntent, REQUEST_ENABLE_BT);
        }
    }
    // Initializes list view adapter.
    mLeDeviceListAdapter = new LeDeviceListAdapter();
    setListAdapter(mLeDeviceListAdapter);
    scanLeDevice(true);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    // User chose not to enable Bluetooth.
    if (requestCode == REQUEST_ENABLE_BT && resultCode == Activity.RESULT_CANCELED) {
        finish();
        return;
    }
    super.onActivityResult(requestCode, resultCode, data);
}

@Override
protected void onPause() {
    super.onPause();
    scanLeDevice(false);
    mLeDeviceListAdapter.clear();
}

private void scanLeDevice(final boolean enable) {
    if (enable) {
        // Stops scanning after a pre-defined scan period.
        mHandler.postDelayed(new Runnable() {
            @Override
            public void run() {
                mScanning = false;
                mBluetoothAdapter.stopLeScan(mLeScanCallback);
                invalidateOptionsMenu();
            }
        }, SCAN_PERIOD);
        mScanning = true;
        mBluetoothAdapter.startLeScan(mLeScanCallback);
    } else {
        mScanning = false;
        mBluetoothAdapter.stopLeScan(mLeScanCallback);
    }
    invalidateOptionsMenu();
}

// Adapter for holding devices found through scanning.
private class LeDeviceListAdapter extends BaseAdapter {
    private ArrayList<BluetoothDevice> mLeDevices;
    private LayoutInflater mInflator;

    public LeDeviceListAdapter() {
        super();
        mLeDevices = new ArrayList<BluetoothDevice>();
        mInflator = DeviceScanActivity.this.getLayoutInflater();
    }

    public void addDevice(BluetoothDevice device) {
        if(!mLeDevices.contains(device)) {
            mLeDevices.add(device);
        }
    }

    public BluetoothDevice getDevice(int position) {
        return mLeDevices.get(position);
    }

    public void clear() {
        mLeDevices.clear();
    }

    @Override
    public int getCount() {
        return mLeDevices.size();
    }

    @Override
    public Object getItem(int i) {
        return mLeDevices.get(i);
    }

    @Override
    public long getItemId(int i) {
        return i;
    }

    @Override
    public View getView(int i, View view, ViewGroup viewGroup) {
        ViewHolder viewHolder;
        // General ListView optimization code.
        if (view == null) {
            view = mInflator.inflate(R.layout.listitem_device, null);
            viewHolder = new ViewHolder();
            viewHolder.deviceAddress = (TextView) view.findViewById(R.id.device_address);
            viewHolder.deviceName = (TextView) view.findViewById(R.id.device_name);
            view.setTag(viewHolder);
        } else {
            viewHolder = (ViewHolder) view.getTag();
        }

        BluetoothDevice device = mLeDevices.get(i);
        final String deviceName = device.getName();
        if (deviceName != null && deviceName.length() > 0)
            viewHolder.deviceName.setText(deviceName);
        else
            viewHolder.deviceName.setText(R.string.unknown_device);
        viewHolder.deviceAddress.setText(device.getAddress());

        return view;
    }
}

// Device scan callback.
private BluetoothAdapter.LeScanCallback mLeScanCallback =
        new BluetoothAdapter.LeScanCallback() {

    @Override
    public void onLeScan(final BluetoothDevice device, int rssi, byte[] scanRecord) {
        runOnUiThread(new Runnable() {
            @Override
            public void run() {
                mLeDeviceListAdapter.addDevice(device);
                mLeDeviceListAdapter.notifyDataSetChanged();
            }
        });
    }
};

static class ViewHolder {
    TextView deviceName;
    TextView deviceAddress;
}

http://android-er.blogspot.kr/2011/05/scan-bluetooth-devices.html

[Unity3D] FacebookSDK 사용시 debug.keystore 파일을 못찾을 때

FacebookAndroidUtil.cs 파일에 62번 라인이

debug.keystore 파일의 경로를 지정해 주는 건데

이게 잘못되어있을 경우가 있다.

기존 :

System.Environment.GetEnvironmentVariable(“HOMEPATH”) + @”\.android\debug.keystore” :

 

이것을 다음과 같이 수정한다.

System.Environment.GetEnvironmentVariable(“HOMEDRIVE”) + System.Environment.GetEnvironmentVariable(“HOMEPATH”) + @”\.android\debug.keystore” :

 

 

[Unity3D] Facebook SDK – Debug Android Key Hash 생성

1. OpenSSL 다운로드 – https://code.google.com/p/openssl-for-windows/downloads/list 

2. JDK 가 설치된 폴더 안에 압축 풀기

3. cmd 실행 후 openssl.exe 파일이 있는 위치로 이동

4. keytool -exportcert -alias androiddebugkey -keystore %HOMEPATH%\.android\debug.keystore | openssl.exe sha1 -binary | openssl.exe base64 입력 후 엔터

5. 비밀번호를 묻는데  android  라고 치면 됨

6. 생성된 Key Hash 사용

 

안드로이드 디자인 가이드

2013.7.16 일부 내용 수정합니다.
: px * 1.5 를 사용하는 이유에 대해 좀 더 보충했습니다 :)

안드로이드 디자인 방법에 대해 설명해 달라던 디자이너에게 보냈던 메일입니다.

안드로이드 개발자라면 다들 아는 사항이지만 의외로 모르는 디자이너들이 많더군요 ..-_-

모바일앱 디자인 하는 디자이너라면 좀 공부해도 괜찮을텐데..라고 푸념해 봅니다..;;
여튼 참고하셔서 디자이너와 커뮤니케이션 할 때 이용하시면 좋겠네요;;

Continue reading 안드로이드 디자인 가이드